It is currently Sat Feb 24, 2018 8:47 am

All times are UTC - 5 hours

Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: Blackguards
PostPosted: Sun Mar 03, 2013 7:19 pm 
Glorwing Lead DM
Glorwing Lead DM
User avatar

Joined: Sun Mar 21, 2004 4:42 pm
Posts: 2782
Location: right here but in a parallel universe

Blackguards serve the evil deities of Glorwing in much the same way as Paladins serve those of goodness. The Blackguard is the equal and opposite of a Paladin earning his power through their close relationship with the deity. Where the Paladin is goodness, light, and compassion; the Blackguard is evil, darkness, and ruthlessness.

The Blackguard spurns the pure commitment to combat techniques of a fighter and instead learns the fine arts of surprise, spell casting, poisons, and demonology. Their intense link to the powers of darkness causes powerful creatures to seek them out and ally with them. As they progress in power, the Demon who serves them increases in power as well. A Blackguard that reaches into the epic realms of the true powers in the universe, he can choose to summon a demon of nearly incalculable power. The Blackguard also spends significant time receiving religious instruction.

Blackguards can be found serving in many capacities, but gravitate toward leading the forces of Darkness in their clashes with good, or as lone warriors lending their services to whatever cause falls in line with the God they serve.

Every significant Church dedicated to a God of evil has a training facility for Blackguards. They learn combat techniques in excruciating detail much like the Sacred Knights and often train alongside them. However, their training overall is significantly different, and as such they train separately more often than not. The training to be a Blackguard requires such a bond with the Deity they choose to serve they must learn their arts in the Church. Hermit Blackguards are so rare as to be unmentionable and none of them can provide the detailed and strict religious training a Blackguard requires.

Every Deity lays out strict requirements for the Blackguards in their service.


Hit Die: d10
Skill Points at Each Level: 2 + Int Bonus
Proficiencies: All simple and martial weapons and all armor and shields.
Primary Save: Fortitude
Base Attack Bonus: Full


Alignment: Any Evil
Base Attack: +6
Skill: Hide 5 Ranks
Feats: Cleave
Deity of Worship: Ruhn Alesi, Asoth Thal, Ravenos, Tyrannos, The War Triad, The Nameless

To all of my children in whom Life flows abundant
To all of my children to whom Death hath passed his judgement
The soul yearns for honor, and the flesh the hereafter
Look to those who walked before to lead those who walk after

Shining is the Land's light of justice
Ever flows the Land's well of purpose
Walk free, walk free, walk free, believe...
The Land is alive, so believe...

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 5 hours

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by HighDefGeek