[TNG] Mandatory Files
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Author:  LongEarMage [ Sun Aug 05, 2018 12:28 pm ]
Post subject:  [TNG] Mandatory Files

Mandatory files are handled by the NWN:EE client!

NWSync will automatically match your files with the latest from the server, so there's no more having to download whole haks again if we decide it would be neat to add something!

Author:  LongEarMage [ Sun Aug 05, 2018 12:38 pm ]
Post subject:  Re: [TNG] Mandatory Files

What do we have besides CEP?

Glorwing Custom Objects: All those flags, pennants, and tower shields can make a return. (We've relearned how to make them, so incoming groups can get their visual identity game going, too!). We've also added hanging shield placeables for those groups with emblems.

Stack size increases: To cut down on lag, we've made some things stack to higher amounts in your inventory. Arrows, bolts, and bullets will go from stacks of 99 to stacks of 500. Darts, shuriken, and throwing axes will go from 50 to 100. Potions, scrolls, healer's kits, and gems will go from 10 to 30. NOTE: This won't change how many you can buy per stack (not yet), just how many you can carry in one "space" of your inventory.

Skill: Sense Motive: We've added the Sense Motive skill as something you can invest points in! Please be aware that it's purely an RP skill and has no mechanical benefit to you in game. NOTE: It's not yet implemented in the DMFI system. That's coming down the road.

New Clothing Options: This speaks for itself.

Custom loadhints: When you load into an area, underneath the pretty loadscreen, read some of the loadhints. They're custom to Glorwing now!

Prestige Class Renames: Some prestige classes have been renamed. Dragon Disciple (was RDD). Scout (was Harper Scout). Captain (was Purple Dragon Knight). Sacred Knight (was Champion of Torm).

Prestige Class Changes: Several prestige classes have had alterations or improvements made to them.

  • Assassins gain Hide in Plain Sight at level 8.
  • Scouts gain Defensive Awareness 1 and 2 at level 7.
  • Scouts gain Hide in Plain Sight at level 10.
  • Captains gain Favored Enemy at level 7 and level 10.
  • Captains no longer require ranks in Ride or the Mounted Combat feat. New requirements are:
    Alignment: Non-Evil and Non-Chaotic.
    Base Attack Bonus: +4.
    Feats: Weapon Proficiency (Martial).
    Skills: Spot 2 ranks, Intimidate 2 ranks, Listen 2 ranks, Persuade 2 ranks.

Hide in Plain Sight Modification: When HiPS is activated, it applies a sanctuary effect before activating stealth. It works on a thirty second timer, and if you try to use it before the timer's up, it just won't let you. This means that HiPS and Stealth Mode can be used separately.

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